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However, a great deal of game content has been developed too: minerals, NPC invaders, market system, nukes, room visuals, world shards, tombstones, tunnels, events log. This was because the release of the game on Steam in 2016 resulted in the influx of players we weren’t ready for.
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This wasn’t the only reason of the delay of the release: since 2016 we’ve been focusing on other areas of the project that have more to do with optimization and reworking of the game engine than the game content itself. The concept was changed, readjusted and reworked several times. Since then, we’ve heard numerous opinions, deeply analyzed all comments, suggestions and concerns of our community. The plans for development of the new Power Creeps concept were announced at the same time. The Power resource was introduced to the game in December 2015.
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